

Zombie Darlene is hostile, normal and is found map wide. It has possibility to drop junk, clothes, rotten food, hazmat gear, treasure maps, and facial piercings.īuffs bleed 4%, infection 4% and stun 50%.

Zombie Joe is hostile, normal and is found map wide.

It has possibility to drop water bottle, junk, rotten food, canned food, ammo, painkillers, and paper.īuffs: bleed 4%, infection 4% and stun 50%. Zombie Marlene is hostile, normal and is found map wide. Melee attack is effective on them as well as bullets. During night, the running behavior is standard as all of the other zombies.Īll normal zombies are easy to kill with headshots. These can still stun you and cause worries in groups. These are normal zombies with not much hp or damage. This list includes all zombies which have normal health and resistance. There might/will be mistakes in spelling and maybe values etc. This guide will also tell you how they behave and what to expect when seeing for example special infected. Guide will tell what zombies drop and their stats.
#7 days to die zombie drop damage how to
In this guide we will go through all of them and how to combat them. Most of the population has turned in to zombies by a virus. Navezgane Courty, Arizona has a lot of them. Barring any significant changes to the game engine, this should remain a valid way of making this effect.Zombies are the primary threat in 7 Days to Die. You need to renumber the AITasks appropriately, otherwise zombies will just stand still and do nothing. When you delete the BreakDoor and BreakBlock actions. One important thing to remember though, when modifiying the entity classes: All you need to do is delete the appropriate AI actions in entityclasses.xml and set the block damage of the appropriate items in items.xml (the items that zombies use for their hands, and also the Explosion.BlockDamage values for all versions of the zombie cop in both entityclasses.xml and items.xml). You can replicate this tweak's effects for yourself. I do not know how to make this work if you want it on your server, so it is singleplayer only. Let me know if I missed anything, or if zombies still can break blocks somehow.ĭrag and drop the new entityclasses.xml and items.xml from the desired folder into 7 Days To Die/Data/Config (back up the originals if you want). Remove the zombie cop explosion's ability to break blocks (it still does damage to you) Sets Zed hand damage to 1, meaning even if they somehow swing at you and hit a wall it will do neglible damage (can be set to 0 with optional files)

I find this isn't as gamebreaking as you might think - hole yourself up in your base all you want, actually getting out is another thing entirely. This means they will be unable to path to you unless you want them to. Remove zed's AI actions for breaking blocks and/or doors. xmls existed on the internet beforehand, I have only gathered it here perhaps to save some people some looking) xml tweak may be what you are looking for. Tired of having to build the same cheesy base just to exploit zombie AI into a pit? Tired of the meekest, weakest zombie smashing through your reinforced concrete bunker like it was paper mache with his godlike zombie hand? Tired of MOLE PEOPLE zombies burrowing through miles of solid rock and straight through mountains to seek you out with their zombie radar?
